SR20 Changelog

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Version 1.4.0 (27 June 2022)

New Features
  • Improved maintenance system with expanded procedures and more detailed readouts to distinguish between states and mechanic actions.
  • Physics model improvements, including addressing the starting behaviors by addressing issues in the fuel priming logic.
  • [T-1675] 3D overhaul for windows and ice visualization system (IVS), which looks much better and should increase sim performance!
  • [T-1619] Proper Instrument Brightness Knob Behavior with G1000 Screen Dimming

Bug Fixes and Improvements
  • Fixed TKS filter clogs causing too high of pressure rise in TKS system
  • Fixed bugs in fuel refilling
  • Fixed physics state files not showing on Mac
  • [T-1661] Cirrus magnetic compass missing current direction needle
  • [T-1672] Glareshield stitching 2 stitches out of place
  • [T-1677] FMOD improvements and fixes
  • [T-1674] New windows and seals
  • [T-1675] IVS System updates Window icing
  • [T-1670] Missing ice lights
  • [T-1676] Missing inspection panel screws - wing root
  • [T-1673] Mesh clean up (350k triangles removed)
  • [T-1655] Improve stutters by moving asynchronous tasks to separate thread from the main sim.
  • [T-1647] Failures and Maintenance Rework
  • [T-1658] Make UI inspection output scrollable/smaller
  • [T-1662] Add option to disable ELT
  • [T-1663] Custom flaps dataref for FMOD
  • [T-1659] Check batteries for commercial sims
  • [T-1680] Add hardware trigger command for CAPS deployment

Version 1.3.0 (4 March 2022)

New Features
  • Major infrastructure refactoring in preparation for X-Plane 12, bringing over our modern fundamental function library, activation system, and anonymized statistics platform from our in-development aircraft. These systems should increase the aircraft functions' stability and provide a better basis going into X-Plane 12 for a more unified experience across our fleet.
  • Improved FMOD sounds throughout with surround sound support and fixed audio compression. Reworked sound space, sound positioning, and refined engine and prop sounds.
  • Visual model overhaul, improving fuselage mesh and interior textures. No more ripples or pinches in the composite exterior. Added 3D stitching on the glare shield.
  • Performance tuning and general improvements

Bug Fixes and Improvements
  • [T-1203] Exterior lights should now work with "hide_3d_details" setting
  • [T-1602] Tabs fuel option on SR20 should fill properly
  • [T-1611] Persist setting option in the menu was previously finicky
  • [T-1431] SR22 NA adjust fuselage drag coefficients
  • [T-1542] Adjust MD302 power handling with RSG Cirrus Cockpit hardware
  • [T-1630] Wobbly propeller disc texture
  • [T-1631] Magnetic compass texture orientation
  • [T-1259] Improved engine model handling
  • [T-1639] Fixed hidden visor in exterior view
  • [T-1643] Fix GCU frequency ENT key on engine page for frequency entry

Version 1.2.2 (13 November 2021)

Improvements and Bug Fixes
  • Improve engine propeller governor behaviors and performance
  • Fix CAPS pin clickspot
  • Popup window jumping cursor bug on Windows resolved
  • MD302 HPA unit support (RealSimGear Cirrus Cockpit customers)
  • Miscellaneous bug fixes and quality of life improvements

Version 1.2.1 (4 August 2021)

Improvements and Bug Fixes
  • Add fix for users with frozen G1000 screens on startup
  • Fixed Avitab
  • Adjusted VR clickspots for throttle and mixture levers
  • Added ability to disable the G1000 multithreaded texture uploader for those with unsupported graphics cards
  • Prevent crash at sim quit caused by improper file access with Windows
  • Add support for increased G1000 screen resolution configurations
  • MD302 Auto Initialization with RealSimGear SR20/SR22 Cockpit Hardware
  • Updated RealSimGear Command Mapping files to support latest RealSimGear cockpit hardware

Version 1.2.0 (27 May 2021)

Note: Version 1.1.0 was skipped to align version numbers between the G1000 SR20 and SR22.

Improvements and Bug Fixes
  • Implemented a custom GPS intercept arming logic
  • Added the ability to hide the passenger 3D models
  • New RealSimGear G1000 Popout System
  • Flight model set to experimental by default
  • Prop disk visualization improvements
  • Added cold-weather engine cover
  • Added ELT triggering with high-G impacts
  • Added ability for cockpits without parking brake handles to disengage parking brake
  • FMOD sound improvements
  • CAPS cover now hides in the front right pouch
  • Livery specific normal maps with metallic paint
  • Various 3D and texture improvements
  • Cleaned belly dirt texturing
  • Tail number location reworked

Version 1.0.1 (2 January 2021)

Improvements and Bug Fixes
  • Fixed starter type not being persistent
  • Fixed CHTs not cooling reliably after sim shutdown
  • Fixed engine cut-outs during taxi
  • Clickspot fixes for PFD CLR and ENT buttons
  • Avitab fix
  • FMOD adjustments
  • Minor object tweaks
  • Implemented object-hide system for full cockpit setups
  • Orange-Blue livery fixes
  • Decal fixes

Version 1.0.0 (13 November 2020)

Initial Release!